"We grew up with those amazing fantasy worlds and we wanted to create something that mixed both worlds: The amazing style created by the great master Takahata and Miyazaki and the intriguing world of Zelda created by Miyamoto, with complex dungeons and challenges," Capone says. Baldo includes a map to help you stay on track, as well as the ability to check on your quests, side quests, collectibles and other inventory items at any time.īaldo designer Fabio Capone told CNET that in addition to drawing inspiration from Studio Ghibli and the Zelda games, Baldo was modeled after Arthur from Disney's The Sword in the Stone. The game does support a controller, though. If you're playing with your device's touch controls, they take a little getting used to - you must touch and hold the screen to run, your action wheel is on the right side, and it doesn't appear that you can rotate the camera.
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